The University of Minnesota boasts over 900 student groups but we did our best to sort out the groups more relevant to innovation and entrepreneurship and we encourage you to check them out!
Design UDesign U is an undergraduate student group founded with the intent of providing students with the opportunity to engage in fast-paced, interdisciplinary, hands-on design work. Unlike other existing design groups, its operation and culture is modeled after a real product design firm. Our members are to be the University's brightest future engineers, designers, and business students coming together to meet the demand of local businesses and nonprofits for quality creative work. In multi-faceted teams, the members of Design U enrich each other's education through collaborative work and engage industry on its own turf. At its core, Design U is to serve as an accelerator for design thinking and application in the U of M community. |
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Tesla WorksTesla Works is a student group at the University of Minnesota whose mission is to facilitate and encourage students to create innovative, hands-on projects. Access to our resources and programs empowers students to form interdisciplinary teams and develop hands-on skills outside the classroom environment. |
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App DevelopersApp Developers is for students who are interested in programming Apps. In our group, members are able to discuss the computer science problems and share the ideas about developing apps, utilizing the knowledge and skills to make the ideas come true. Also, App Developers provide free service for UMN students, designing special Apps for them to much easily get involve in campus. We could develop customize apps for other groups or individuals, too. |
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Entrepreneurship ClubEntrepreneurship Club works to bring together students with a passion for innovation. We strive to: 1. Connect members with resources, mentors, and like-minded students |
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Internet of Things (IoT)The Internet of Things (IoT) describes the network and data that emerges from adding physical computing components such as sensors, actuators, and network adapters to everyday objects. IoT work is inherently interdisciplinary; for example Computer Scientists may manage the data models and information flows of such a network, while Designers may create physical computing objects to provide a compelling user experience. The goal of this collaborative is to enable such a collaboration and help develop students with the skills to lead IoT research and development in the future through weekly “hack” sessions that experiment with technologies like Arduinos, littleBits, and LilyPads to develop physical computing skills. |
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